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Their family crest will have a unicorn on it, partially because I’d played around with unicorn crests in the past, and partially because I have a two-year old daughter who likes unicorns. I’ve also created my own house, like I did with Threedrop, this time with a Valyrian character to start off with. (You can read about the actual, canonical conflict here.) I chose this starting point partially because I haven’t seen it done in a lot of other AARs, and also because it presents a nice what-if scenario where Westeros could go into a different direction. After some consideration of where to start it, I decided to start it at the Dance of the Dragons, which starts in 129 AL, some 169 years before the events in the first Song of Ice and Fire book. This AAR will be more in the vain of the Threedrop AAR. (Seriously, mod-makers, if you’re reading this, you did an astounding job.) I decided to venture back in, both to do some creative writing, and also just to have some fun with the universe.
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I’d also forgotten how fun the Game of Thrones mod was for Crusader Kings II. Martin in disguise.) I’d also felt like I hadn’t done some creative writing in a long time, and the Threedrop AAR was indeed fun to do. (Even if it ended up being so depressing some people took to questioning whether or not I was George R.R. I was actually pretty proud of it, and had forgotten how well received it was. HoI4 will arrive shortly after Stellaris on June 9, at which point you’ll be able to completely recreate the plot of Game of Thrones over the mission structure of Operation Overlord, or Asterix and Obelisk, or whatever you’re into.A while ago, I started rereading my House of Threedrop AAR. “The AI is still however very moddable and has a lot of scripts to modify.” “The AI in HOI3 was run though Lua scripts, but we decided to abandon these for several reasons in HOI4 (lack of lua knowledge at the company and low performance was the big ones),” Lind said. In some cases, such as the language AI was written in, that also included obfuscation from the development team themselves. Other improvements have been made to the entire language the game has been built on to make it more mod-friendly and prevent obfuscation. “Clicking on it will of course open the error log for you, painfully reminding you about things you have forgotten or otherwise faulty scripted.” “Another nice tool is the instant feedback system aka “Error Dawg” appearing in the lower right corner that will give you instant feedback about scripting errors and oddities during gameplay,” Lind wrote in the forum post.
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Whereas previously mods required hard-coding to alter country names, dimensions, properties and so on, a new tool the team has been working on will let you do it all through a simple in-game interface.
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